LaGeorge has fallen down a hole again, and his VISOR is broken! He can only see one element of the level at a time: SURFACES, RADIATION, or LIFESIGNS. Be mindful of radiation, local inhabitants, and of course the prime directive, as you help out poor LaGeorge in this little Trek-inspired platformer. Thank you very much for playing!

Controls:
ARROW KEYS:  MOVE/JUMP
Z/X:  REMODULATE 
C:  FIRE PHASER
P:  Check Menu (does not pause game)

MOUSE - Menu & Dialogue

Alternatively:
WASD: MOVE/JUMP
J/K: REMODULATE
C: FIRE PHASER

Made for Godot Wild Jam #82: UNSEEN

*Note: As usual, I left the important things way too late as I was too involved with the creative side, so there's bound to be bugs. I know the "lifesigns" can sometimes behave weirdly.  Also, apologies for the lack of a nice way to quit or replay. The game may make it look intentional, but really I scrambled last minute to tie some stuff together with dialogue. Hope you enjoyed!


Level and intro music based on tunes from Star Trek TNG.
Phaser, Lifesign and Transport SFX modified from TNG sounds.
Big thanks to DialogueManager
Abberation effect by  Arlez 80; Glitch Effect Shader for Godot Engine 4 - Godot Shaders
LaGeorge sprite based on: Noob Pixel Sprite 32x32 by Dmitry Mozgin 
The rest by me, jankily strung together from a heap of tutorials.

Updated 17 hours ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
AuthorPassivist
Made withGodot

Comments

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(+1)

very nice game the idea is strong enjoyed it all the way kudos to you

Much appreciated, very glad you enjoyed it!

(+1)

Live long and prosper

(+1)

Thank you so very, very much for taking the time to upload this! Loved hearing your thoughts on it as another TNG fan. There's definitely plenty of bugs, 8 jams in and I still forget to add testing things to the schedule. 

I can agree on the overwhelming UI, although you know, after spending waaay to much of my jamtime drawing that thing I don't mind people have to look a little longer ;)
I was also a little divided on having the "funny/rude" and "Starfleet" options in the dialogue, but I'm happy people seem to enjoy them for the most part. Tried not to get too silly with it, for the reasons you stated in the video. Of course as a jam game everything could do with a bit more polish and consideration, but I poured a lot of love into it when I could, and also tried to make it so that you don't have to be a Trekkie to get it. 

This was awesome to see, thanks again for your kind words!